Unit Abilities (EaW)
AREA_EFFECT_CONVERTConverts all enemy units to your control. Converted units die after an amount of time. | |
AREA_EFFECT_HEALHeals friendly units within a certain distance. | |
AREA_EFFECT_STUNStuns all units with STUNNABLE behavior. Stunned units cannot move, shoot or activate abilities. | |
BARRAGECommences a barrage on a target location. | |
CABLE_ATTACKExecutes a cable attack on the specified target unit. | |
CAPTURE_VEHICLECaptures the target vehicle. | |
CONCENTRATE_FIREOrders nearby friendly units to concentrate fire on the target object. | |
DEFENDIncreases shield strength at cost of other attributes. | |
DEPLOYDeploys the unit. The meaning of deployment is unit-specific | |
DEPLOY_TROOPERSDeploys units from the unit. | |
EJECT_VEHICLE_THIEFOrders the vehicle thief to exit the unit. | |
ENERGY_WEAPONFires the unit's energy weapon at the target object. | |
FIRE_LOBBING_SUPERWEAPONFires a superweapon projectile. | |
FLAME_THROWERFires the unit\'s flamethrower at the target object. | |
FORCE_LIGHTNINGAttacks the target object with lightning. | |
FORCE_TELEKINESISUses Force Crush on the target object. | |
FORCE_WHIRLWINDUses Force Push. Force Push pushes nearby units away with deadly force. | |
FOW_REVEAL_PINGReveal the Fog of War at the target location for a short period of time. | |
HARMONIC_BOMBDrops a harmonic bomb at the unit's current position. | |
HUNTOrders the unit to hunt for the enemy. | |
INTERDICTActivates the unit's Gravity Generators, preventing all ships from retreating into hyperspace.When this ability is active, the unit cannot move. | |
INVULNERABILITYMakes the unit temporarily invulnerable to damage for a short period of time. | |
ION_CANNON_SHOTThe unit will make an attack run at the target object with Ion Cannons. | |
JET_PACKActivates the unit's Jet Pack. This enables the unit to fly over obstacles. | |
LUCKY_SHOTMakes the unit perform a "Lucky Shot" at the target object. Lucky Shots do extremely more damage than ordinary attacks. | |
LUREMakes the unit lure enemy units, distracting them away from other friendly units. | |
MAXIMUM_FIREPOWERHits the target object with an increased damage attack. | |
MISSILE_SHIELDGenerates a missile jamming field that disrupts the targeting systems of nearby missiles.When this ability is active, the unit cannot move. | |
POWER_TO_WEAPONSDivert power to the weapons, increasing their strength and fire rate, at the cost of other attributes such as engines and shields. | |
REPLENISH_WINGMENReplenishes the rest of the squadron, should they have been killed. | |
ROCKET_ATTACKSwitches the unit to rockets for attacking. | |
SELF_DESTRUCTMakes the unit self-destruct after a short overload time. | |
SPOILER_LOCKLocks S-Foils, increasing movement speed, but at reduced firepower. | |
SPREAD_OUTSpreads the unit of a squadron out, increasing their defense, but reducing their movement speed. | |
SPRINTGives the unit a substantial, but short increase in speed. | |
STICKY_BOMBMakes the unit fire a 'sticky bomb' at the target object. The bomb will detonate after a certain period of time. | |
TARGETED_HACKMakes the unit hack into the target object, causing the object's ownership to switch to the unit's owner. | |
TARGETED_INVULNERABILITYTemporarily increases the defense of the units inside the target area. | |
TARGETED_REPAIRMakes the unit repair the target friendly object, restoring (part) of the object's hitpoints. | |
TRACTOR_BEAMActivates the unit's tractor beam at the target object, causing a substantial loss of speed of the object. | |
TURBOIncreases the unit's engine power, causing a substantial increase of speed at the cost of other attributes such as shield and weapons strength. | |
UNTARGETED_STICKY_BOMBMakes the unit drop a bomb at its location which will detonate after a certain period of time. | |
WEAKEN_ENEMYTemporarily reduces the attack damage done by enemy units in the target area. |