Unit Abilities (EaW)

AREA_EFFECT_CONVERT

Converts all enemy units to your control. Converted units die after an amount of time.

AREA_EFFECT_HEAL

Heals friendly units within a certain distance.

AREA_EFFECT_STUN

Stuns all units with STUNNABLE behavior. Stunned units cannot move, shoot or activate abilities.

BARRAGE

Commences a barrage on a target location.

CABLE_ATTACK

Executes a cable attack on the specified target unit.

CAPTURE_VEHICLE

Captures the target vehicle.

CONCENTRATE_FIRE

Orders nearby friendly units to concentrate fire on the target object.

DEFEND

Increases shield strength at cost of other attributes.

DEPLOY

Deploys the unit. The meaning of deployment is unit-specific

DEPLOY_TROOPERS

Deploys units from the unit.

EJECT_VEHICLE_THIEF

Orders the vehicle thief to exit the unit.

ENERGY_WEAPON

Fires the unit's energy weapon at the target object.

FIRE_LOBBING_SUPERWEAPON

Fires a superweapon projectile.

FLAME_THROWER

Fires the unit\'s flamethrower at the target object.

FORCE_LIGHTNING

Attacks the target object with lightning.

FORCE_TELEKINESIS

Uses Force Crush on the target object.

FORCE_WHIRLWIND

Uses Force Push. Force Push pushes nearby units away with deadly force.

FOW_REVEAL_PING

Reveal the Fog of War at the target location for a short period of time.

HARMONIC_BOMB

Drops a harmonic bomb at the unit's current position.

HUNT

Orders the unit to hunt for the enemy.

INTERDICT

Activates the unit's Gravity Generators, preventing all ships from retreating into hyperspace.
When this ability is active, the unit cannot move.

INVULNERABILITY

Makes the unit temporarily invulnerable to damage for a short period of time.

ION_CANNON_SHOT

The unit will make an attack run at the target object with Ion Cannons.

JET_PACK

Activates the unit's Jet Pack. This enables the unit to fly over obstacles.

LUCKY_SHOT

Makes the unit perform a "Lucky Shot" at the target object. Lucky Shots do extremely more damage than ordinary attacks.

LURE

Makes the unit lure enemy units, distracting them away from other friendly units.

MAXIMUM_FIREPOWER

Hits the target object with an increased damage attack.

MISSILE_SHIELD

Generates a missile jamming field that disrupts the targeting systems of nearby missiles.
When this ability is active, the unit cannot move.

POWER_TO_WEAPONS

Divert power to the weapons, increasing their strength and fire rate, at the cost of other attributes such as engines and shields.

REPLENISH_WINGMEN

Replenishes the rest of the squadron, should they have been killed.

ROCKET_ATTACK

Switches the unit to rockets for attacking.

SELF_DESTRUCT

Makes the unit self-destruct after a short overload time.

SPOILER_LOCK

Locks S-Foils, increasing movement speed, but at reduced firepower.

SPREAD_OUT

Spreads the unit of a squadron out, increasing their defense, but reducing their movement speed.

SPRINT

Gives the unit a substantial, but short increase in speed.

STICKY_BOMB

Makes the unit fire a 'sticky bomb' at the target object. The bomb will detonate after a certain period of time.

TARGETED_HACK

Makes the unit hack into the target object, causing the object's ownership to switch to the unit's owner.

TARGETED_INVULNERABILITY

Temporarily increases the defense of the units inside the target area.

TARGETED_REPAIR

Makes the unit repair the target friendly object, restoring (part) of the object's hitpoints.

TRACTOR_BEAM

Activates the unit's tractor beam at the target object, causing a substantial loss of speed of the object.

TURBO

Increases the unit's engine power, causing a substantial increase of speed at the cost of other attributes such as shield and weapons strength.

UNTARGETED_STICKY_BOMB

Makes the unit drop a bomb at its location which will detonate after a certain period of time.

WEAKEN_ENEMY

Temporarily reduces the attack damage done by enemy units in the target area.