Unit Abilities (EaW)
![]() | AREA_EFFECT_CONVERTConverts all enemy units to your control. Converted units die after an amount of time. |
![]() | AREA_EFFECT_HEALHeals friendly units within a certain distance. |
![]() | AREA_EFFECT_STUNStuns all units with STUNNABLE behavior. Stunned units cannot move, shoot or activate abilities. |
![]() | BARRAGECommences a barrage on a target location. |
![]() | CABLE_ATTACKExecutes a cable attack on the specified target unit. |
![]() | CAPTURE_VEHICLECaptures the target vehicle. |
![]() | CONCENTRATE_FIREOrders nearby friendly units to concentrate fire on the target object. |
![]() | DEFENDIncreases shield strength at cost of other attributes. |
![]() ![]() | DEPLOYDeploys the unit. The meaning of deployment is unit-specific |
![]() | DEPLOY_TROOPERSDeploys units from the unit. |
![]() | EJECT_VEHICLE_THIEFOrders the vehicle thief to exit the unit. |
![]() | ENERGY_WEAPONFires the unit's energy weapon at the target object. |
FIRE_LOBBING_SUPERWEAPONFires a superweapon projectile. | |
![]() | FLAME_THROWERFires the unit\'s flamethrower at the target object. |
![]() | FORCE_LIGHTNINGAttacks the target object with lightning. |
![]() | FORCE_TELEKINESISUses Force Crush on the target object. |
![]() | FORCE_WHIRLWINDUses Force Push. Force Push pushes nearby units away with deadly force. |
![]() | FOW_REVEAL_PINGReveal the Fog of War at the target location for a short period of time. |
![]() | HARMONIC_BOMBDrops a harmonic bomb at the unit's current position. |
![]() | HUNTOrders the unit to hunt for the enemy. |
![]() | INTERDICTActivates the unit's Gravity Generators, preventing all ships from retreating into hyperspace.When this ability is active, the unit cannot move. |
![]() | INVULNERABILITYMakes the unit temporarily invulnerable to damage for a short period of time. |
![]() | ION_CANNON_SHOTThe unit will make an attack run at the target object with Ion Cannons. |
![]() | JET_PACKActivates the unit's Jet Pack. This enables the unit to fly over obstacles. |
![]() | LUCKY_SHOTMakes the unit perform a "Lucky Shot" at the target object. Lucky Shots do extremely more damage than ordinary attacks. |
![]() | LUREMakes the unit lure enemy units, distracting them away from other friendly units. |
![]() | MAXIMUM_FIREPOWERHits the target object with an increased damage attack. |
![]() ![]() | MISSILE_SHIELDGenerates a missile jamming field that disrupts the targeting systems of nearby missiles.When this ability is active, the unit cannot move. |
![]() | POWER_TO_WEAPONSDivert power to the weapons, increasing their strength and fire rate, at the cost of other attributes such as engines and shields. |
![]() | REPLENISH_WINGMENReplenishes the rest of the squadron, should they have been killed. |
![]() | ROCKET_ATTACKSwitches the unit to rockets for attacking. |
![]() | SELF_DESTRUCTMakes the unit self-destruct after a short overload time. |
![]() | SPOILER_LOCKLocks S-Foils, increasing movement speed, but at reduced firepower. |
![]() ![]() | SPREAD_OUTSpreads the unit of a squadron out, increasing their defense, but reducing their movement speed. |
![]() | SPRINTGives the unit a substantial, but short increase in speed. |
![]() | STICKY_BOMBMakes the unit fire a 'sticky bomb' at the target object. The bomb will detonate after a certain period of time. |
![]() | TARGETED_HACKMakes the unit hack into the target object, causing the object's ownership to switch to the unit's owner. |
![]() | TARGETED_INVULNERABILITYTemporarily increases the defense of the units inside the target area. |
![]() | TARGETED_REPAIRMakes the unit repair the target friendly object, restoring (part) of the object's hitpoints. |
![]() | TRACTOR_BEAMActivates the unit's tractor beam at the target object, causing a substantial loss of speed of the object. |
![]() | TURBOIncreases the unit's engine power, causing a substantial increase of speed at the cost of other attributes such as shield and weapons strength. |
![]() | UNTARGETED_STICKY_BOMBMakes the unit drop a bomb at its location which will detonate after a certain period of time. |
![]() | WEAKEN_ENEMYTemporarily reduces the attack damage done by enemy units in the target area. |