We are on GitHub!
Posted by Mike on January 22nd, 2017I recently uploaded the source code for my collection of GlyphX tools from this website to GitHub (MIT license)! This way, other developers can build on my work and possibly improve the tools as well! Happy developing!
Mega File Editor released
Posted by Mike on July 21st, 2011It's been a while since my last update, so let me use this opportunity to announce the release of my Mega File Editor. Not only does it support EaW and UaW, but it also supports Petroglyph's latest games, Guardians of Graxia and Rise of Immortals. On that note, I've updated the games page to add them.
Move to Petrolution
Posted by Mike on January 19th, 2009As you may have noticed, this site is now hosted at Petrolution. With the unfortunate closing of Petro-Gamers, my site is now hosted here, thanks to the kind folks of Petrolution and Revora. Be sure to update your bookmarks!
Map Preview Extractor released
Posted by Mike on July 12th, 2008The Map Preview Extractor lets you extract the preview image from FoC maps so the Base Layout in GC works for those maps.
Animation Converter Fixed
Posted by Mike on July 12th, 2008The Animation Converter had a bug where it wouldn't load files. That has been fixed.
Alo Importer Released
Posted by Mike on June 18th, 2008At last, the Alamo Object Importer has been released!
Particle system orientation bug fixed
Posted by Mike on June 15th, 2008A bug related to particle system orientation and timing in EaW and FoC has been fixed in the Alo Viewer. The Particle Editor has been made consistent with the Alo Viewer in terms of particle system orientation.
Lua tools and documentation updated
Posted by Mike on June 13th, 2008I've updated my Lua Tools and Lua file format documentation for Universe at War's Lua object files.
Site move and tools updated!
Posted by Mike on June 9th, 2008After many months of working, my tools have been updated. Firstly, as you may have noticed, I have moved my site over to Petro-Gamers for better reliability, bandwidth and style. Secondly, for our friendly german friends, all tools are now also available in german, thanks to translator Raziel Kanos. Lastly, the Alo Viewer got a major overhaul so check it out! It's compatible with Universe at War, has mod support and many, many other new features.
Particle Editor 1.0 Released!
Posted by Mike on May 15th, 2007The first version of my Particle Editor has been released. Use it build engines, explosions and other special effects.
Alamo Object Viewer 0.7
Posted by Mike on November 22nd, 2006Version 0.7 of my Alamo Object viewer has been released. This version adds support for Forces of Corruption's path and introduces nature settings, shadows, improved render order, billboarding, bone coordinate systems and a ground plane.
String Editor 1.1
Posted by Mike on November 7th, 2006Version 1.1 of the String Editor fixes some bugs.
Alamo Object Viewer 0.6
Posted by Mike on October 12th, 2006Version 0.6 of my Alamo Object viewer has been released. This minor version increase adds support for drag & drop and adds two fields to the mesh information.
Animation Converter 1.0 released
Posted by Mike on October 8th, 2006I've just released the Animation Converter, for converting .ala files to and from Forces of Corruption's format.
Alamo Object Viewer 0.5
Posted by Mike on October 6th, 2006Version 0.5 of my Alamo Object viewer has been released. This version adds support for reading the Forces of Corruption Demo's animations.
String Editor 1.0 released
Posted by Mike on September 19th, 2006The first version of my String Editor, a replacement for DATEditor, has been released.
Alamo Object Viewer 0.4
Posted by Mike on August 16th, 2006Version 0.4 of my Alamo Object viewer with the wireframe option and bugfixes (thanks to swgbex's beta testing) is now available.
Downtime
Posted by Mike on August 3rd, 2006My server was down for about a week as the hard drive died. Sorry for any inconvenience.
MTD Editor updated to 1.2
Posted by Mike on July 6th, 2006Version 1.2 of the MTD Editor is now Unicode-enabled, so it can open and handle files with extended characters. It can also open corrupt files, but only in read-only mode.
Alamo Object Viewer with animations
Posted by Mike on May 14th, 2006Version 0.3 of my Alamo Object viewer is now online. This version supports animations, displays bones, allows for colorization and has a detailed model information dialog.
Lua files & tools
Posted by Mike on May 5th, 2006I finished and uploaded two Lua tools to aid in (re)creating Lua files for Empire at War. On that page you'll also find most (except some story script Lua's) decompiled Lua files, ready to be altered, recompiled and put back into the game, along with instructions.
MTD Editor updated to 1.1
Posted by Mike on April 12th, 2006Version 1.0 of the MTD Editor did not save properly, rendering the files useless. Version 1.1 fixes this. Thanks to usul for pointing this out to me.
MTD Editor released
Posted by Mike on April 7th, 2006I've released version 1.0 of the MTD Editor, used to edit the MT_COMMANDBAR files.
File formats update
Posted by Mike on April 6th, 2006I've updated some file formats with information I recently found out about. I'm particularly glad I figured out the collision box data in the .ALO files. The MTD files are also documented.
Alamo Object Viewer update
Posted by Mike on March 15th, 2006Due to some people having problems setting the Empire at War directory, I've slightly adjusted my Alamo Object Viewer so it is now more "intelligent" in finding the directory. There should be less problems starting it now.
First public version of the Alamo Object Viewer
Posted by Mike on March 12th, 2006The first (alpha? beta? whatever, early stage :-)) version of my Alamo Object Viewer is now online.
Alamo Mega file format
Posted by Mike on March 12th, 2006While making my Alamo Object Viewer publicly available, I uncovered additional information about the Mega Files. It is now possible to extract and insert arbitrary files.
Alamo Object file format
Posted by Mike on March 9th, 2006I created this website to keep track of my findings about the Alamo files and their proprietary format. For now, it's got preliminary information on the Alamo Object Files as well as a rudimentary Alamo Object Viewer.